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Pebble Original
Pebble Time
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Pebble 2
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Pebble Time 2
Pebble Round 2Updated for SDK 3.8 compatibility.
Improved the location-generating algorithm, improved saving/loading of player data, and added version information to the "About" text.
Added color and other SDK 3 updates, facilitated saving/loading of mission data, adjusted starting stats and settings, fixed a mission exit issue, and improved overall code efficiency.
Removed the texts promoting my PebbleQuest game.
Added ranged attacks for gun-wielding enemies, adjusted game difficulty, updated menu/narration texts, and increased overall efficiency.
Improved code efficiency, ensured the backlight stays on during active gameplay, and added text promoting my new PebbleQuest RPG.
Renamed "Controls" as "Instructions" and added information about how to end missions, modified the intro narration to include those "Instructions," adjusted the "About" narration, and updated narration transitions so that any button may be used to advance to the next screen.
Removed the "Excavate" mission type, significantly modified the way missions are handled (inc. description texts, reward calculations, success criteria, etc.), simplified narration texts in general, decreased upgrade costs, incremented the number of NPCs that may exist in memory at the same time, increased the rate of NPC appearance, slightly decreased the power and/or HP of several NPCs, and improved overall memory management and performance.
Resolved a wall shading issue, decreased wall hit points, increased player movement and shooting rates, made the "low ammo" penalty more effective, adjusted the mission reward system, and changed the graphics for the data storage device.