Changelog

The Pebble Appstore changes based on your specific choices. Use the options below to look around!

Pebble OriginalPebble Original
Pebble TimePebble Time
Pebble Time RoundPebble Time Round
Pebble 2Pebble 2
Pebble 2 DuoPebble 2 Duo
Pebble Time 2Pebble Time 2
Pebble Round 2Pebble Round 2

Version 4.22016-10-25T07:10:41.472

Pebble Time 2 support added.

app version number synchronized to SDK number

Version 3.32016-10-04T13:41:33.759

Code optimizations

Version 3.22016-10-04T12:05:24.281

For best results BOUNCING mode auto-switches other settings to:
 Pattern DOTS 
 Visibility TRANSLUCENT
 Illumination DIFFUSE

FLOATING mode has averaged sensor read-out for smother movements

No user interaction (no button pressed) auto-exit reduced to 120secs.

Version 3.12016-09-29T20:35:26.52

- oscillator wave speed doubled
- inertia of BOUNCING mode halved (reacts quicker to your movements)
- time-out before auto-exit doubled to 180 sec (more time needed to "play" in BOUNCING mode)

Version 3.02016-09-29T10:39:14.851

To prevent battery drain (if app forgotten running or launched by baby hands), after 90 seconds of no user interaction (no button pressed) the app will auto-exit.
Please let me know if you find this length to be too short/long.

Version 2.92016-09-29T08:55:05.67

B&W models (Pebble classic, Pebble steel & Pebble 2)
auto-invert colors for PATTERN_DOTS & ILLUMINATION_SPOTLIGHT

Version 2.82016-09-28T21:40:56.838

Detail modes added (Coarse/Fine)

Coarse: shadow and color change frontiers snap to the nearest control point in the active pattern grid. No anti-aliasing is applied.
Fine: shadow and color change frontiers are approximated to no more than 3 pixel error. Anti-aliasing is applied.

Version 2.72016-09-27T13:04:17.684

Colorizations simplified: SIGNAL discarded, MONOCHROMATIC & DISTANCE retained.

Illuminations simplified: 3 SPOTLIGHTS discarded (CPU cannot cope with so many calculations)
SHADOW renamed to (single) SPOTLIGHT.

Version 2.62016-09-26T11:35:09.836

New "Spotlights" illumination (2x long UP button press)

Warning: Warning: extremely computationally intensive so animation frame rate is expected to slow down immensely.

Version 2.52016-09-25T14:29:50.187

SHADOW toggling moved to long press on UP button.
simple press remains colorization change

Version 2.42016-09-22T17:11:04.266

New COLORIZATION_SHADOW (UP button to change)

Slows the rendering quite substantialy

Version 2.32016-09-20T13:16:02.158

Bug fixing: BOUNCING oscillator was broken on previous version.

Version 2.22016-09-19T19:10:51.78

Re-scaling of function domain (enlarged).
Re-positioning of camera (closer for more dramatic close-ups).
Pebble Classic & Steel gain PATTERN_STRIPES.

Version 2.12016-09-17T15:27:58.009

New PATTERN_STRIPES (doube the line density of PATTERN_LINES)
New TRANSPARENCY_XRAY (less visualy cluttered than TRANSPARENCY_TRANSLUCENT)

Version 2.02016-09-16T00:41:04.775

Transparency modes introduced.
Use long SELECT button press to toggle between opaque (slower) and translucent (faster)

Version 1.112016-09-11T12:52:47.522

Auto changing the plotting mode on every bounce was a bad idea. Reverted.
Plotting mode will only change on user request now.

Version 1.102016-09-10T19:27:32.391

plotterMode changes automaticaly on each bounce (BOUNCING mode only)

Version 1.92016-09-09T21:47:56.925

DOWN button function reassigned to long-DOWN.
DOWN becomes oscillator mode controller (Anchored/Floating/Bouncing)

Version 1.82016-09-09T18:04:46.864

New oscillator mode: BOUNCING
Reachable after 2 twist gestures. (space your gestures by 1s at least)

Version 1.72016-09-09T14:44:51.66

Gestures introduced

TWIST: oscillator mode (Anchored,Floating).
PUNCH: plotting mode (Dots,Lines,Grid).
YAIKS: reset to defaults.