Create new game + mode and a little treat if you finish that :).
**2.4.0**: Inventory lists HEAL / PURGE / DECODE as scrollable spell rows
with distinct icons.
2.3.0
- Smaller dialog text so level intros fit on screen
2.2.0:
- L10 sequence starts on a visible pressure plate (stays down on success, rises on reset).
- Story intro on every floor; Continue flashes LEVEL N; L7 bones whisper the Core path
- Shop HP/MP tags + scroll fix
- SELECT face-casts Purge/Decode.
- Coins and potions visible on the dungeon floor
- Bug fixes
Fixed a farming bug
Added positon to the merchant
When you die you leave bhind coins now and can pick them up if you reach them .. like a souls game.
Fixed level 8
Improved merchant and money
WHAT'S NEW IN 1.5.0
• STAIRS UP — climb back to earlier floors! Bump the door by each floor's arrival tile to revisit merchants, beds and chests.
• Combat fix: SELECT now cycles HEAL > PURGE > DECODE > POTION —
carrying a potion no longer locks your spells out
• The DOWN icon shows the selected action name
• Smaller footprint
Minor bug fix. I feel the game is now done! Ping me for any bugs. Enjoy the game :)
Some bug fixes
Shop: NOT ENOUGH clears when you move the selector (arrow no longer covered)
Architect fight: no Run / BACK escape button - Fight to the death, be prepared :).
WHAT'S NEW IN 1.4.0
• Floor motion cue — corridors shift underfoot as you walk
• Fleeing a mimic keeps the chest but stops the gold re-farm loop
• Must defeat The Architect before the HOME ending unlocks
• Decode no longer pierces Signal Shield; lethal pits stay at your checkpoint
• MAP/REST carry items; SIGNAL REST drops a visible haybed checkpoint
• SIGNAL REST drops a haybed checkpoint you can see when you respawn
• Shorter on-screen messages so gate/shop text no longer clips (minor bug fix)
-Merchant screen: clean backdrop, prices always visible, new map/bed icons
-New art: pushable stone block and pressure plates (teal=armed, amber=pressed)
- Map reveal and signal rest are now carried items, buy now and use anytime
- Carry limit one per map and one rest at a time
- Mimic chests now vanish only when defeated.
WHAT'S NEW IN 1.3.0
- Continue no longer replays intros
- Pit deaths tax gold like combat
- Boss touch: spell/potion icons work when you cannot run
- Combat polish: failed spells don't waste a turn
- Shield never "misses"
- First-fight control hint; clearer shop upgrades and MAP REVEAL copy
- Keys from inventory try the lock you're facing
-- Another fix to the battle screen (now we can see the enemy better )
-- Tweaked navigation
-- Battle screen looks cleaner
-- Fixed a level 2 bug
-- Enemy now has HP displayed :)
-Added some map key (so you know what each thing is)
- Fixed battle bug and moved enemy to centre of screen.
Bug fixes
- Code cleanup
- Boss fix
-Sprite bug fix.
What's New — 1.2.0
- Signal Magic: Heal, Purge, and Decode
- The Keeper mid-boss + The Architect finale
- New weapons (Stick, Dagger, Signal Blade) and permanent chests
- Merchants sell spells, weapons, armor, and Signal Rest
- Static piles, locked doors, and mimic ambushes
- Death tax on defeat; rest restores HP and MP