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Changelog

Version 3.0.02026-08-03T00:35:29.259

Create new game + mode and a little treat if you finish that :). 

Version 2.4.02026-08-02T23:19:30.773

**2.4.0**: Inventory lists HEAL / PURGE / DECODE as scrollable spell rows
with distinct icons.

Version 2.3.02026-08-02T23:09:02.602

2.3.0
- Smaller dialog text so level intros fit on screen

Version 2.2.02026-08-02T22:53:22.117

2.2.0: 
- L10 sequence starts on a visible pressure plate (stays down on success, rises on reset).
- Story intro on every floor; Continue flashes LEVEL N; L7 bones whisper the Core path
- Shop HP/MP tags + scroll fix
- SELECT face-casts Purge/Decode.

Version 2.0.02026-07-31T04:58:04.077

-  Coins and potions visible on the dungeon floor
-  Bug fixes

Version 1.5.112026-07-31T04:37:25.419

Fixed map reveal bug. 

Version 1.5.102026-07-31T04:29:12.659

Teleporter bug fixed. 

Version 1.5.92026-07-31T04:18:22.735

Fixed a farming bug 
Added positon to the merchant 
When you die you leave bhind coins now and can pick them up if you reach them .. like a souls game. 
Fixed level 8 

Version 1.5.72026-07-29T01:50:44.731

Level bug fixes.

Version 1.5.32026-07-28T04:54:11.432

Improved merchant and money 

Version 1.5.22026-07-27T21:28:34.05

Fixed coin drop. 

Version 1.5.12026-07-27T03:58:24.062

Fixed gold bug 

Version 1.5.02026-07-22T00:01:18.06

WHAT'S NEW IN 1.5.0
• STAIRS UP — climb back to earlier floors! Bump the door by each floor's arrival tile to revisit merchants, beds and chests.
• Combat fix: SELECT now cycles HEAL > PURGE > DECODE > POTION —
  carrying a potion no longer locks your spells out
• The DOWN icon shows the selected action name
• Smaller footprint 

Version 1.4.22026-07-21T00:34:41.381

Minor bug fix. I feel the game is now done! Ping me for any bugs. Enjoy the game :) 

Version 1.4.12026-07-21T00:26:11.357

Some bug fixes 
Shop: NOT ENOUGH clears when you move the selector (arrow no longer covered)
Architect fight: no Run / BACK escape button - Fight to the death, be prepared :).  

Version 1.4.02026-07-20T23:26:40.706

WHAT'S NEW IN 1.4.0
• Floor motion cue — corridors shift underfoot as you walk 
• Fleeing a mimic keeps the chest but stops the gold re-farm loop
• Must defeat The Architect before the HOME ending unlocks
• Decode no longer pierces Signal Shield; lethal pits stay at your checkpoint
• MAP/REST carry items; SIGNAL REST drops a visible haybed checkpoint

Version 1.3.42026-07-20T06:02:15.235

• SIGNAL REST drops a haybed checkpoint you can see when you respawn
• Shorter on-screen messages so gate/shop text no longer clips (minor bug fix)

Version 1.3.32026-07-20T05:43:46.692

-Merchant screen: clean backdrop, prices always visible, new map/bed icons
-New art: pushable stone block and pressure plates (teal=armed, amber=pressed)

Version 1.3.22026-07-16T06:52:44.665

- Map reveal and signal rest are now carried items, buy now and use anytime 
- Carry limit one per map and one rest at a time 
- Mimic chests now vanish only when defeated. 

Version 1.3.12026-07-13T23:11:55.738

Fixed mimic bug

Version 1.3.02026-07-12T23:57:30.204

WHAT'S NEW IN 1.3.0
- Continue no longer replays intros
- Pit deaths tax gold like combat
-  Boss touch: spell/potion icons work when you cannot run
- Combat polish: failed spells don't waste a turn
- Shield never "misses"
- First-fight control hint; clearer shop upgrades and MAP REVEAL copy
- Keys from inventory try the lock you're facing

Version 1.2.62026-07-10T06:03:20.173

-- Another fix to the battle screen (now we can see the enemy better )

Version 1.2.52026-07-10T05:06:20.071

-- Tweaked navigation
-- Battle screen looks cleaner 
-- Fixed a level 2 bug 
-- Enemy now has HP displayed :) 

Version 1.2.32026-07-10T04:16:39.394

-Added some map key (so you know what each thing is)
- Fixed battle bug and moved enemy to centre of screen. 

Version 1.2.22026-07-09T08:07:23.985

Bug fixes
- Code cleanup
- Boss fix
 -Sprite bug fix. 

Version 1.2.02026-07-09T04:59:13.498

What's New — 1.2.0
- Signal Magic: Heal, Purge, and Decode
- The Keeper mid-boss + The Architect finale
- New weapons (Stick, Dagger, Signal Blade) and permanent chests
- Merchants sell spells, weapons, armor, and Signal Rest
- Static piles, locked doors, and mimic ambushes
- Death tax on defeat; rest restores HP and MP

Version 1.1.12026-07-09T04:06:06.109

Initial release