Sound is now on
Better hints.
Ping me for any requests/bugs.
New bosses and level design
- Bosses
- Better level design
- Need gems to progress.
Two new ways to play, endless mode and added a new obstacle.
Fixed some bugs
Visual polish: the board now updates in step with the penguin instead of
the moment you press a button. Gems vanish only when you actually touch
them, cracked ice opens behind you as you slide, pushed blocks move
cell-by-cell ahead of you (and plug holes on arrival), and the HUD
counters tick in sync. Pure presentation — no puzzle plays differently.
Doubled the campaign to 1000 solver-verified levels across 100 chapters,
with a new mechanic: pushable ice blocks that plug holes and crush critters.
FROZEN CARGO caps every decade — and every one of its levels is proven to *require* a block push (no decorative blocks).
Added THE DAILY: unlock it at 20 clears and get a hard, unique puzzle generated
and solver-verified on the watch every day, with streak tracking that now rolls over exactly at local midnight.
RESET (with confirmation) lives in settings. Progress migrates automatically.
500 solver-verified levels across 50 chapters (four new remix decades
with stacked mechanics and up to 4 enemies), handedness toggle for the
horizontal slide buttons, fast scroll in level select, and a new packed
save format (progress migrates automatically).