48Pebble Fidget App
Fidget Pebble turns your wrist into a fidget toy — 7 satisfying minigames, all powered by haptic feedback. If you need to focus, decompress, or just keep your hands busy, it has you covered Pop It — Navigate a 5×5 bubble grid and pop them all. Tap to pop, hold to move back. Clears with a celebration animation. Pusher — Two cylinders take turns rising. Press the right button at the right moment to keep the rhythm going. Choose your vibe pattern with SELECT. Screw — Tighten and loosen a hex bolt with UP and DOWN. Feel the thread with every turn. SELECT snaps to the nearest end. Bubbles — Three screen zones, three buttons. Pop bubbles and watch your history fill up. Drum — Three pads, three distinct vibration patterns. Tap out your own rhythm. Gear — Two interlocked gears fill the screen. Hold UP or DOWN to spin them, release and feel the haptic pulse. SELECT cycles vibration intensity. Ball — Tilt your wrist to roll a ball around the screen. Collect targets laid out like dice faces — 1 dot, then 2, then 3, up to 6. Controls vary by minigame — all intuitive, no instructions needed. Settings — Toggle vibration on/off globally from the main menu. The setting persists across restarts. Supported Platforms: Emery
47Kombat for Pebble
Darkness hung ... All the power of magic imprisoned in a pebble ... And only one hero can possess it ... "Pebble Kombat" (or Kombat for Pebble) - tactical mini fighting with simple rules. You can read all about project on the Pebble Forum page (https://forums.pebble.com/t/watchapp-pebble-kombat-kombat-for-pebble/23787) v 1.0 - 8 heroes with own passive abitily; - 2 game mode; - tested only on emulator;) Please, leave your opinion on the Pebble Forum page
47Chopper
See how long you can navigate the Chopper through the perilous caverns. Try to beat your high score!
47Dungeon Escape
DUNGEON ESCAPE A first-person dungeon crawler RPG built for your wrist. THE STORY You wake in a prison cell with no memory. Accused of a murder you didn't commit, your only choice is to escape. But the deeper you venture into the dungeons beneath, the more you realize this prison holds darker secrets... FEATURES First-person perspective dungeon exploration Turn-based combat with multiple enemies Equipment system - find weapons and armor to strengthen your character Puzzle elements - switches, keys, hidden passages Save/load system - your progress persists between sessions Custom pixel art in classic CGA color palette CONTROLS UP: Move forward DOWN: Open menu SELECT: Turn right / Confirm BACK: Turn left / Run from combat LONG HOLD BACK: Exit Game TOUCH CONTROLS Exploration: Top of screen: Move forward Bottom of Screen: Move Back Left of Screen: Turn Left Right of Screen: Turn Right Center of Screen: Open Menu Menu: Press icon to use item Touch left of screen to exit menu Dialog: Touch anywhere to progress Combat: Touch icon to fight, use potion, or run DEMO CONTENT This demo includes the first two levels of the game. Part 3 will conclude the game and will be in a later release. Please contact me with any bugs. Thank you! CREDITS Created by Brian Ouellette Find me on Bluesky: @brianenders.bsky.social Original Artwork and JavaScript Code: Clint Bellanger https://clintbellanger.net/
47Peball
Peball is the classic game where you control a ball by tilting a labyrinth. Collect all the stars. But watch out! Don't fall in the holes! If you like Peball, please click the like-button. and never forget: keep pebbeling ;)
47Blackjack
Blackjack for Pebble Classic player vs. dealer, single 52 card deck, no betting Designed for Pebble 2 Duo Open source code — github.com/Joel256/Pebble-Blackjack Made by: Persistent Productions - Joel Penton
47Pebble Adventure
Pebble Adventure: An adventure game like Japanese home computer games in 1980s. Language : Japanese ------ 1980年代のホビーパソコンのようなアドベンチャーゲームです。あなたはこの家から脱出して、感動のエンディング見ることができるか?!
46Brew
Run a tiny pixel-art coffee shop on your Pebble. Take orders, pull espresso shots, steam milk, and keep the line moving while customers tap their feet. • 9 drinks to unlock — espresso to mocha latte • 13 upgrades — grinder, espresso machine, decor, music, marketing, even a 2nd barista • A cold-drink fridge and pastry case for grab-and-go customers who skip the queue • Set your own prices for fridge items and pastries to tune your profit • 8 named regulars (Sam, Maria, Frank, Lily, Tom, Anna, Ben, Jess) who remember your latte art and tip extra • Daily goals, streak combos, random events (Viral! Celebrity! Power flicker!) • Seasons rotate every 30 days, shifting customer preferences • One in-game day = three real minutes Close the shop, ring out the last customer, review the day's books, and tap through to open tomorrow. The cafe remembers exactly where you left off, so you can dip in between meetings without losing a beat.
4610 Second Ninja X Challenge
Count to ten and instantly win a copy of 10 Second Ninja X on Steam Four Circle Interactive and Curve Digital unveil a brilliant new initiative which will reward anyone with a Pebble smartwatch and the ability to count to 10 with a free PC copy of 10 Second Ninja X. There’s a catch, of course: You need to be able to count to 10 exactly, to within 100th of a second. 10 Second Ninja X on PC and consoles distils the puzzle platformer down to its purest form. Players assume control of a highly nimble and deadly ninja, tasked with destroying an army of hostile robots using cunning, speed and lots and lots of throwing stars. Don’t let the title seduce you too much – reaching the end of the game won’t be easy. The game’s smartly designed to ensure that each level is a puzzle in itself. With just 10 seconds (maximum) to destroy all enemies, players will need to combine brain with throwing stars in order to meet each level’s objectives, with lightning-fast reactions required to be rewarded with a perfect score. 10 Second Ninja X boasts 100 immaculately designed levels. Whilst much of the challenge comes from demonstrating the dexterity and reactions necessary to traverse each level – players with real skill will want to complete each quickly. It’s out now on PC, Xbox One, PlayStation 4 and Vita. www.10second.ninja Instructions: Shake wrist to start timer Shake wrist to stop. Up button - about the game Middle button - retrieve prize if you've won it already Down button - further information
46Dodge Balls
Fly high or dive low! Dodge balls of increasing speed and quantity while you soar ever faster and move around the screen using the accelerometer. The longer you persevere, the more challenging and exhilarating it will get. Note: you will also love the flying animation with the game's gravity-simulating mini-physics engine :)
43Minesweeper
10 Mines, 64 Locations Controls DOWN - move down UP - move right SELECT - choose square SELECT (long press) - flag square UP (long press) - reset the game Game ends when you have cleared everything but mines, or when you click on a mine. When a game is over, all you can do is long-press UP to restart. Feel free to email me if you have issues/suggestions
43Game Dice
Game Dice is a polyhedral dice roller for those who play table top role playing games, board games, or even people who have trouble making decisions. It will roll dice in all the common polyhedral flavors (d3, d4, d6, d8, d10, d12, d20, and d100), and of any quantity (as long as "any quantity" means 99 or less). Buttons: Up - "Quick Die" roll Select - Choose dice Down - Normal roll
43Pebblin
Pebblin' is an air violin developed on a Pebble smartwatch and an Android smartphone. Here, the Pebble acts as the "bow" for the violin, while the phone acts as a "fret". The angle of the watch and which button is pressed on the companion phone app determine the pitch that is produced, while the speed of the watch determines the volume.
43Bouncy Balls
Bored? Waiting? Bouncy Balls is a time wasting game that uses the accelerometer to move multiple balls that bounce. Please give it a Heart to show appreciation!
42Better Dice
The better dice roller app for tabletop RPGs. I made this for myself after being frustrated with other dice apps during my weekly D&D game. No menus, just pick how many dice you want, roll everything at once, and add on formulas that do the math for you. Use top and bottom buttons to add or remove rows on the roll table, and press the middle button to roll everything. Supports a max of 8 dice per type per reroll to accomodate a regulation fireball. Long press the buttons to cycle between modes that affect the dice pool and results. Result Formulas Long press the middle button to cycle between formulas for the result row - Total, Highest, Lowest, Remove Highest, Remove Lowest. Reroll Modes Toggle Reroll modes via long press of the bottom button. This lets the app accommodate "Brutal" rolls and other similar logic. Rerolls are handled before everything else in the logic chain. Reroll Modes (shown in bottom left when active): Rm1: Reroll dice showing the minimum value once RmX: Reroll any dice showing the minimum value recursively until no min value dice are rolled RM1: Reroll dice showing the maximum value once RMX: Reroll any dice showing the maximum value recursively until no max value dice are rolled Replace Modes Toggle Replace modes via long press of the top button. This lets the app accommodate "Confidence and Desperation" rules found in some PbtA systems, and similar logic. Replacements are handled after all Rerolls are completed, but before the selected formula is calculated. Replace Modes (shown in bottom right when active): m>M: Replace Min value rolls with Max value M>m: Replace Max value rolls with Min value Quick Reset A quick press of the top button when only one row of dice is active will reset all formula, reroll, and replace modes to their default values, letting you "clear the table" and start fresh. Color Themes Exclusive to Time 2 - press down when all 8 rows are visible to cycle between color palettes. Future plans: Add shake/touch functionality. I don't personally like shake-to-roll because it can accidentally trigger and make you lose your last roll, but I'm experimenting with using a shake gesture to highlight any dice from your last roll that were affected by formulas, rerolls, etc. Other ideas for functionality are welcome and appreciated, I want this app to be the best it can be.